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Pieces of the Dragonbone magic set can be made by using a dragonbone upgrade kit on a piece of the infinity robes set. It does not affect the bonuses.{/INSERTKEYS}{/PARAGRAPH} Surok Magis and other members of the order wear these robes. Hat , Top m , Bottom m. The robes, while equipped, occasionally increase the damage of combat spells. None of the following armour bonuses include bonuses from the related staff. White-gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. They cost Fist of Guthix tokens to buy, and 30 to repair all three components. Combat robes are obtained as a reward from the Fist of Guthix minigame. Infinity robes give a higher defence bonuses than Mystic equipment. As long as it has charges - the clay degrades. Hat , Top , Skirt , Gloves , Boots. The black and trimmed variants of the Wizard robes have the same stats as their blue counterparts. Splitbark armour may be made by bringing the correct materials and some payment to Wizard Jalarast in the Wizards' Tower. {PARAGRAPH}{INSERTKEYS}Magic armours provide very little Ranged defence bonuses, but are used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. The robes may be coloured at an elemental runecrafting altar to give them a different look. The healer hat can be obtained by exchanging Honour Points in each role and defeating the Penance Queen from the Barbarian Assault minigame. The necromancer robes are upgraded Dagon'hai robes. Void Knight Robes and their elite counterparts give a high defence bonus for magic robes, and it gives the highest range defence bonus of all magic robes; it requires 42 Attack, Strength, Defence, Ranged, Constitution and Magic and 22 Prayer. Fungal armour is an upgraded version of the mycelium web armour. This primed bar may then be infused with cosmic energy to create cosmic bars , which can then be used to smith cosmic equipment. It has comparatively lower stats of armour with lesser or equal level requirements, but it can be upgraded to stronger armours by using flakes. Battle robes degrade after 6 hours of combat, from full charge. The armour pieces can be obtained by killing dagannoths and wallasalkis in the Waterbirth Island Dungeon. Wizards robes are the most basic robes in free-to-play. Using the Crafting skill, fungal flakes are added to the web armour to make fungal armour; a total of fungal flakes are required for the complete set. In order to make body equipment, an elemental bar must be first modified into a primed bar , by operating machines on the level below the workshop. Helmet , Body , Gloves , Boots , Shield. They are not very common, as they are hard to make, and many players prefer other robes. While the gloves and boots are a direct drop, the helmet, top and bottoms must be bought from Peer the Seer for the raw materials dropped by the monsters. To wear the hat the player must have at least 40 Defence. This will make the item purple in colour as well as adding some bony spikes. Wizard robes consist of a hat, a robe top, a robe bottom, and gloves. In order to make mind equipment, an elemental bar must be first modified into a primed bar , by operating machines on the level below the workshop. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them. This primed bar may then be infused with chaos energy to create chaos bars , which can then be used to smith chaos equipment. The robes are slightly better than normal wizard robes, yet still only used by low level mages. Hat , Top , Bottom. It is also noteworthy for being the highest-levelled free-to-play mage armour. Helmet , Top , Bottoms , Gloves , Boots. The first tower robes are a set of magical robes obtained after the completion of the Rune Mysteries and Rune Memories quests. The armour and weapons may be changed into pieces of magic, ranged or melee armour and weapons at will. They give better defence bonuses than batwing robes. Sacred clay armour can be bought from the rewards mystic with Stealing Creation points. In order to make elemental equipment, elemental ore must be smelted with coal into an elemental bar and smithed into armour on one of the workshop's anvils. The hexcrest is a ring worn around the head and may be received as a drop from Jungle strykewyrms. The base for the elemental armours is a primed bar , which is created by operating machines to modify an elemental bar, on the level below the workshop. Any armour made from flakes from the Polypore Dungeon degrades with combat, and can be reconstructed by using the relevant flakes on it. Druidic mage robes degrade after casts, from full charge. They are superior to mystic robes in terms of stats, but having killed Bork at least once in the Chaos Tunnels is a requirement to wear them. The robes, while equipped, increase the accuracy of binding spells like Bind , Snare and Entangle. Black-red robes are dropped by monsters in the Slayer Tower. Imphide robes are level 10 equipment that can be crafted from imphides , which can be acquired from, as the name suggests, imps. Skeletal armour is a medium-level magic armour. Visor , Poncho , Leggings. Wearing magic armour will hinder a player's accuracy with the other combat styles , ranged being affected more than melee. In order to make cosmic equipment, an elemental bar must be first modified into a primed bar , by operating machines on the level below the workshop. Some magic armours can be made by players. The hat is a reward from the quest Rune Mysteries, while the robe top and bottom comes from its sequel members-only quest. To do this, Elemental Workshop IV must be completed. Cosmic equipment requires 40 Defence to be worn. They cost Fist of Guthix tokens to buy, and to repair all three components. Dagon'hai robes are the robes worn by the Zamorakian Dagon'hai order. To do this, Elemental Workshop II must be completed. They cost Fist of Guthix tokens to buy, and 60 to repair all three components. Even so, the chances to get one are quite small, but they are increased if wearing a ring of wealth when opening the chest. Combat robes degrade after uses, from full charge. Hat , Top , Bottoms , Gloves , Boots. Infinity robes are a reward purchasable from the Mage Training Arena minigame. The magic variant offers decent bonuses, but most players prefer to use mystic or batwing robes as they are cheaper. Enchanted robes may only be received from Treasure Trails , or bought from other people or the Grand Exchange. Battle robes are obtained as a reward from the Fist of Guthix minigame. The Healer hat is a piece of member's only armour. When not on a slayer task, the hexcrest yields no additional effects. Batwing robes are level 30 equipment that can be crafted by members from batwings dropped by various bats. In addition, gold keys become much more common if wearing Morytania legs 3 during the cremation of fiyr corpses. Batwing robes are a popular choice of armour among those that cannot afford anything more expensive. In order to make chaos equipment, an elemental bar must be first modified into a primed bar , by operating machines on the level below the workshop. Body equipment requires 33 Defence to be worn. The robes, while equipped, occasionally supply a specific rune used to cast a combat spell. To do this, Elemental Workshop I must be completed. Druidic mage robes are obtained as a reward from the Fist of Guthix minigame. Hood , Top , Bottom. Chaos equipment requires 50 Defence to be worn. The robes can be re-coloured, according to your alignment to a specific order of the Wizards' Tower. This primed bar may then be infused with mind energy to create mind bars , which can then be used to smith mind equipment. Hood , Top , Bottom , Gloves , Boots. Click on the links to see the main articles for more information. This primed bar may then be infused with body energy to create body bars , which can then be used to smith body equipment. Spider silk robes require level 20 Defence to wear and can be crafted from spider silk , dropped by spiders. You need Pest Control points in total, although you can only have a max of Pest control points at once. Any of the three pieces of Dagon'hai robes can be turned into necromancer robes by using a necromancer kit on them, along with ten pieces of fine cloth and level 85 Crafting. A more expensive shield may also be bought. Wizard boots can be obtained from Treasure Trails , for members. Splitbark armour is a medium-level magic armour. Helmet , Body , Legs , Gauntlets , Boots. All of these items can be obtained from opening various chests in the Shade Catacombs under Mort'ton , but the necromancer kit itself is untradeable and can only be received from opening a chest with a gold key , effectively making level 80 Firemaking a requirement. Mycelium web armour is the most basic Polypore armour , bought inexpensively from the Merchant in the Polypore Dungeon. Blue-white mystic robes can be bought in either the Magic guild or the Champions' Guild.