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Moon Destruction. 8. Advanced We launch a cruiser against a defense of 2 rocket launchers and 1 light laser. The deathstar can destroy moons. It is also the.


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This item should have the purpose of defending a moon (lowering the % of success during Moon destructions or simply blocking them) from.


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OGame is a browser-based, money-management and space-war themed massively multiplayer If destroyed, 70 percent of defensive structures will be recovered after the battle. Destroyed ships Once a planet has a Moon orbiting it​, many more options are opened up for movement and tracking other ships. A Jump Gate.


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r/OGame: This place is for all OGame lovers to discuss anything and Furthermore, for a RIP to successfully destroy a moon, they have to WIN the battle first.


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OGame is a browser-based, money-management and space-war themed massively multiplayer If destroyed, 70 percent of defensive structures will be recovered after the battle. Destroyed ships Once a planet has a Moon orbiting it​, many more options are opened up for movement and tracking other ships. A Jump Gate.


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Moon Destruction. 8. Advanced We launch a cruiser against a defense of 2 rocket launchers and 1 light laser. The deathstar can destroy moons. It is also the.


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OGame is a browser-based, money-management and space-war themed massively multiplayer If destroyed, 70 percent of defensive structures will be recovered after the battle. Destroyed ships Once a planet has a Moon orbiting it​, many more options are opened up for movement and tracking other ships. A Jump Gate.


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ogame moon destruction defense

For these reasons it's seriously recommended to work towards getting a moon as soon as you can afford it. With it you can't destroy ships or attack planets, but it gathers useful information with which you can intercept enemy fleets. If all those options are too insecure or too complex, you can also concentrate on so-called moon shots. And finally, upgrading the jumpgate beyond level 1 is a pure waste of resources, the higher levels bring no added benefits besides more points for the highscores list. On a moon you can't build Anti-Ballistic Missiles but can still be attacked by IPMs; however fear not, for moons are defended by the anti-ballistic missiles on the corresponding planet, you should always ensure you have enough of them ready. The building of metal storages, crystal storages and deuterium tanks is completely pointless. On the verge of arrival you have to prepare your whole combat fleet to get there and greet him. Just be warned, this project can become very expensive - sure, you can get a moon after the first try, but there are also cases where it's taken several dozen attempts before a moon was achieved. However you should use the sensor phalanx wisely, because every scan costs 5, deuterium. How much information you can see depends on the level of the espionage technology level 2: total of the ships without ship type, level 4: number of the ships and ship types, level 8: ship types and their number. Tutorials for OGame. Like that you can complete more tries faster to get a moon. More information can be found in the chapter regarding Moonshots and pushing. They appear in the building menu but because you can't produce resources on a moon there's no reason to get them. Since a moon is significantly smaller than a planet extra fields must be activated first, the construction is as usual. The best option is of course to get away without using your own ships, and instead destroy those of the enemy. You simply have to be on the starting moon and click on the button next to "Facilities", then in this new window type the number of ships you wish to send or alternatively click the "All ships" button to select all, and select the target moon to send to. The 2 fields that you can use for other buildings between the levels of the lunar base, you should use first of all for the robotics factory and the sensor phalanx, one field also for the Jumpgate. However, if you want, you can build the shipyard on your moon to assemble defensive structures and so to protect it from raids. Moons aren't invincible and so can be destroyed by the enemy. If there's a big enough battle at a planet, causing a huge debris field to occur, then with a little luck this can become concentrated into a moon. For the worst case, that means you haven't saved your fleet or you have saved it wrong and an enemy has destroyed it β€” at this point you can get a moon with a little luck as consolation. Once that's completed you can expand your moon. To do this requires Deathstars and is both risky and expensive. But it can be wise to protect any deuterium you leave there overnight with a few cannons, or to make it difficult to destroy the moon with Deathstars by building a few plasma turrets. Jumpgates are not only useful for moving fleets into new raiding areas, they are also good for setting traps to destroy enemy players. But once you have at least two moons with a jumpgate you can travel instantly without incurring any cost. More information about using the Sensor Phalanx can be found in the chapter Blind phalanx guide. Here you let another player attack you with 1, light fighters that will be destroyed, and you refund him his losses or you return the favour by destroying 1, light fighters on one of his planets too. Also bare in mind that jumpgates have to cool down for one hour before they can be used again. Size is important when it comes to moons, if your moon is too small then it can easily be deleted, after this the next big battle has a chance to create another moon. You'll learn more about that in the chapter Ninja guide. By clicking, a window will be opened, in which all fleets that are approaching the planet are listed - Now you know exactly when you have to strike to catch those ships. For that you have to set a little trap using some ships and resources as bait, and then wait until the enemy attacks. After you are done building the defensive structures you should tear down the shipyard to get more space for the upgrade of the sensor phalanx. Of course it's better if you plan the attack and minimise your losses by just leaving a certain amount of ships on you planet. If you are on a moon with a constructed phalanx, you will be able to click on the names of enemy planets in the galaxy view up to a certain range. For the further construction look to it that you upgrade the lunar base a further level as soon as there is only one field free, otherwise the moon is fully developed and you cannot build any further buildings. First of all you should send your whole fleet, including the resources, to the new moon because you can save more securely from there. The maximum amount of building slots isn't dependent on the size of the moon, but due to cost requirements it's basically First of all you have to build a lunar base, which in fact uses the single field but activates three further ones. Facility menu with jump gate. A further consideration is the amount that you refund someone, if you pay more than the original cost of the ships then you might find yourself banned for breaking the pushing rule. A moon occurs only on a planet that's been attacked and only one moon can exist per planet. The best way is the already mentioned 1, Light Fighters, alternatively also Battleships. But while building defensive structures you grievously notice the lack of the Nanite factory, the build-up of a bunker takes significantly longer on a moon. For this reason you can save significantly more securely with less effort by moon as by planet. Immediately after clicking the send button your ships will appear on the target moon. The sensor phalanx is one of the strongest weapons that you can own in OGame. Select phalanx target. If you distribute your planets and moons throughout the galaxies, you will have to spend large amounts of deuterium to move your ships around.

Moons are one of the most important elements in OGame, not only because they allow you https://syndicate5k.ru/blackjack/blackjack-bet-behind-nedir.html securely save your fleet, but because they also can be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds.

For information on the best methods, see our chapter Saving. You can find more detailed information on expanding the moon here: Moon guide.

Because a moon only occurs on a planet where there's been ogame moon destruction defense battle, it is clear that your davo blackjack must be attacked by another player.

Anyhow, to be armed for this case have a look at the Moon destruction guide. Using a jump gate. Unlike planets, moons can't just be colonised they have to be created another way. Unfortunately with the jumpgate you can't send resources with your ships, they still have to be transported with the fleet - remember to provide deuterium before jumping to the target moon, otherwise you might find yourself grounded with nowhere to go.

A huge advantage of a moon is that it cannot be scanned by the enemy's sensor phalanx, hence the fleet movement is invisible.

The chance for a moon to form correlates to the amount of debris that's created. Based on the shortage of space and the long construction time, the shipyard is hardly profitable; ships can be produced significantly ogame moon destruction defense and easier on the planet. Apie Ogame Wiki - Preview mw1.

Phalanx report.